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Avoid Unnecessary Per-Fragment Operations.
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16.4 Tuning the Raster
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16.4.1 Using Backface/Frontface Removal
Minimizing Per-Pixel Calculations
Another way to improve fill-limited drawing is to reduce the work required to render fragments.
Avoid Unnecessary Per-Fragment Operations.
Use Simple Fill Algorithms for Large Polygons.
Use the Depth Buffer Efficiently.