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1. Introduction
Since its first release in 1992, OpenGL has been rapidly adopted as the
graphics API of choice for real-time interactive 3D graphics applications.
The OpenGL state machine is easy to understand, but its simplicity and
orthogonality enable a multitude of interesting effects. The goal of this
course is to demonstrate how to generate more satisfying images using OpenGL.
There are three general areas of discussion: generating aesthetically pleasing
or realistic looking basic images, computing interesting effects, and generating
more sophisticated images.