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Next: 20.2.5 Specular Term Up: 20.2 Lighting Equations Previous: 20.2.3 Ambient Term

20.2.4 Diffuse Term

The diffuse term needs to take into account whether light falls directly on the vertex, the diffuse color of the light, and the diffuse material property:

tex2html_wrap_inline11554

where:

tex2html_wrap_inline11556 is the unit vector that points from the vertex to the light position (GL_POSITION).
tex2html_wrap_inline11558 is the unit normal vector at the vertex.