| Accumulate(double new_mt[4][4]) | T3d | [private, static] |
| Camera(double eyex, double eyey, double eyez, double refx, double refy, double refz, double vupx, double vupy, double vupz) | T3d | [static] |
| Identity(void) | T3d | [static] |
| mt | T3d | [private, static] |
| NormalizeView(double left, double right, double bottom, double top, double front, double back) | T3d | [static] |
| Perspective(double d, double front, double back) | T3d | [static] |
| rad(double a) | T3d | [inline, private, static] |
| RotateBasis(double ux, double uy, double uz, double vx, double vy, double vz, double wx, double wy, double wz) | T3d | [static] |
| Scale(double sx, double sy, double sz) | T3d | [static] |
| Transform(double *x, double *y, double *z) | T3d | [static] |
| Translate(double tx, double ty, double tz) | T3d | [static] |
| VecCross(Vec *a, Vec *b, Vec *c) | T3d | [inline, private, static] |
| VecUnit(Vec *a, Vec *b) | T3d | [inline, private, static] |